The shooter’s first roll is the come-out: 7 or 11 wins the Pass Line, 2, 3 or 12 (craps) loses it. Any other number becomes the point — the puck turns ON over it — and the shooter keeps rolling: the point again wins, a 7 first loses, and the dice pass to the next player. Bets stay on the table from roll to roll until they win or lose. Place bets and hardways are off on the come-out, as in Vegas; payouts round down to the dollar, so place the 6 and 8 in sixes and the rest in fives.
Play money only: nothing to buy, no sign-up. The same rules and payouts as below.
The basic idea
One player — the shooter — throws two dice; everyone at the table bets on what comes up. When it’s you, swipe the dice up the table (or tap Roll). Most players only ever need one bet: the Pass Line.
The come-out roll
Put a chip on the Pass Line and throw. 7 or 11 wins straight away. 2, 3 or 12 (“craps”) loses. Anything else — 4, 5, 6, 8, 9 or 10 — becomes the point, and the white ON puck moves onto that number.
Rolling for the point
Now keep throwing. Roll the point again and the Pass Line wins. Roll a 7 first and it loses — that’s a “seven out”, and the dice pass to the next shooter. Every other number in between doesn’t matter to the Pass Line.
Odds — the best bet in the house
Once there’s a point, tap the Pass Line again (or the Odds button) to put odds behind your bet. They pay true odds — 2 to 1 on 4 and 10, 3 to 2 on 5 and 9, 6 to 5 on 6 and 8 — so the house has no edge on them at all. Good players bet small on the line and back it with odds.
Come bets
Come works exactly like the Pass Line, but you can make it on any roll once a point is on: the next roll is its own come-out, and if a number comes up your chips move onto that number’s box. Tap them there to add odds.
Place bets
Tap a number box to place it: you win every time that number rolls before a 7, and the bet stays up. The dealer makes the 6 and 8 up to sixes ($6 pays $7) and the others to fives, so they’re paid in full. They’re off on the come-out roll.
The Don’t side
Don’t Pass and Don’t Come bet the other way: they win when the 7 comes before the point. 12 on the come-out is a tie. Just as good odds — the table just won’t cheer with you.
One-roll and long-shot bets
The Field wins on 2, 3, 4, 9, 10, 11 or 12 on the very next roll. The middle of the table — Any Seven, Any Craps, the single numbers — pays big on one roll; the hardways win when a number comes as a pair (3 and 3 for a hard six) before it comes any other way or a 7. The Bonfire pays when the shooter makes four, five or all six different points. Fun, but these carry the biggest house edges.
Reading the table
Everything that pays on a roll lights up gold. The board of recent rolls shows sevens in red and points made in gold. Hover over any bet (on a computer) to see what it pays. The tips under the table tell you what to do next while you learn.
The tables
Main Street — $5–$1,000 on the line, 3-4-5× odds; the Bonfire $1–$10. The Grand — $25–$5,000 on the line, 3-4-5× odds; the Bonfire $1–$25. High Limit — $100–$10,000 on the line, 10× odds; the Bonfire $5–$100.
What every bet pays, and the house edge
The house edge is how much of each bet the casino keeps over the long run — the lower, the better for you.
Bet
Pays
House edge
Pass Line Wins on 7 or 11 coming out, loses on 2, 3 or 12; otherwise the point must come before a seven.
1 to 1
1.41%
Don’t Pass The other way round: wins on 2 or 3, 12 is a push, and a seven before the point wins.
1 to 1
1.36%
Come · Don’t Come A pass bet (or don’t pass) of your own, started on any roll once a point is on.
1 to 1
1.41%
Odds 2 to 1 on 4 and 10, 3 to 2 on 5 and 9, 6 to 5 on 6 and 8. No edge at all — the best bet in the house.
True odds
—
Place 6 or 8 The number before a seven. Bet in sixes.
7 to 6
1.52%
Place 5 or 9 Bet in fives.
7 to 5
4.00%
Place 4 or 10 Bet in fives.
9 to 5
6.67%
Field One roll: 2, 3, 4, 9, 10, 11 or 12.
1 to 1 · 2× on 2 · 3× on 12
2.78%
Hard 6 or 8 Thrown as a pair (3-3, 4-4) before it comes easy or a seven does.
9 to 1
9.09%
Hard 4 or 10 2-2 or 5-5 before an easy one or a seven.
7 to 1
11.1%
Any Craps One roll: 2, 3 or 12.
7 to 1
11.1%
3 or 11 One roll.
15 to 1
11.1%
2 or 12 One roll: aces or boxcars.
30 to 1
13.9%
Any Seven One roll. The worst bet on the table.
4 to 1
16.7%
Bonfire Four, five or all six different points before the shooter sevens out.
24 · 249 · 999 to 1
20.8%
Tips
Back your Pass Line bet with odds — they pay true odds, with no house edge.
Place the 6 and 8 in sixes, and the other numbers in fives, so they’re paid in full.
Swipe the dice up the table to throw.
Match play from your host (a comp) waits by your rail: tap it, then the Pass Line or Don’t Pass on the come-out, or Come or Don’t Come with a point on. Put at least as much of your own on that bet to match it. It rides with the bet until it’s decided: a win pays the coupon even money, a loss takes it, and a don’t bet’s push on 12 keeps it. Never on the odds, place bets, the Field or a prop.
Tip the dealer: drag a chip onto their name tag, or tap the name. Tips are their own line in your stats.